(Mega Man 4 and Mega Man III)
Quick Links
(click on a enemy sprite below to jump to their data)

             



Super Ball Machine Jr.
The robotic cannon that shoots bouncy balls! These unmanned bazooka's "shells...[are]...made from a special rubber[2]" which allows them to bounce off of surfaces, "gain[ing] velocity the more they bounce[2]." They are usually located in tight-spots where their shots are more effective.

TO DEFEAT:
As soon as they come on the screen, release a charged shot or rapid fire. If the cannon manages to fire before its defeat, pay attention to his projectile. It is not that easy to dodge his shot once it has been fired, especially when it bounces.

Amount of each weapon used to defeat Super Ball Machine Jr:
*Place cursor over icon for name of weapon*

Mega Man 4 (NES)
4/2
2
1
1
S
2/1
1
2
2
ENEMY DEALS: 6 Touch Damage, 1 Projectile Damage
RECOMMENDED WEAPON: (Charged shot)

Mega Man III (GB)
4/2
4
4
4
P
2
1
2
2
4
ENEMY DEALS: 6 Touch Damage, 1 Projectile Damage
RECOMMENDED WEAPON:

X = Immunity to weapon
S = Enemy can be frozen in time
P = Enemy can be paralyzed briefly
Red numbers = CANNOT DEFEAT WITH THIS WEAPON ALONE
A slash in between numbers indicates:
[regular shot/charged shot] amounts to defeat




Togehero
Originally created for surveillance "recording anything it sees with its camera eye[2]", they serve as nice little obstacles in combination with endless pits and other enemies. Togehero float in a zig-zag pattern and "extend and retract their spikes in those intervals[1]." They are extremely vunerable when in range and "its name may be derived from the Japanese word "toge," which means spike[2]."

TO DEFEAT:
If we can line up a shot, one shot does the trick. Usually they will pop up just as the screen moves forward, potentially making victims with their sudden appearance. If a shot can't be lined up, proceed cautiously and be aware of their location to avoid.

Amount of each weapon used to defeat Togehero:
*Place cursor over icon for name of weapon*

Mega Man 4 (NES)
1/1
1
1
1
S
1/1
1
1
1
ENEMY DEALS: 4 Touch Damage
RECOMMENDED WEAPON:

Mega Man III (GB)
1/1
1
X
1
P
1
1
1
1
ENEMY DEALS: 4 Touch Damage
RECOMMENDED WEAPON:

X = Immunity to weapon
S = Enemy can be frozen in time
P = Enemy can be paralyzed briefly
Red numbers = CANNOT DEFEAT WITH THIS WEAPON ALONE
A slash in between numbers indicates:
[regular shot/charged shot] amounts to defeat




Skeleton Joe
Sniper Joe is looking a little thin after 3 game appearances thus far (this being the forth). Like all Sniper Joes, strategic tactics need be used to take him down *ahem!* I mean to destroy them without regeneration. These Joes have really good accuracy with the bones they toss and are "equipped with an automatic repair system,[2]" and thus the reason a regular shot won't "destroy" them.

TO DEFEAT:
Charge up your Mega Buster and unleash on them as soon as they are in range. If not, then prepare to dodge their bone toss and don't bother shooting them with a regular shot, it delays the battle since they will regenerate afterwards. They can also be defeated with a charged "Pharaoh Shot, or using Flash Stopper[1]."

Amount of each weapon used to defeat Skeleton Joe:
*Place cursor over icon for name of weapon*

Mega Man 4 (NES)
X/1
X
X
X
S
X/1
X
X
X
ENEMY DEALS: 4 Touch Damage, 2 Projectile Damage
RECOMMENDED WEAPON: (Charged shot)

Mega Man III (GB)
X/1
X
X
X
P
X
X
X
X
X
ENEMY DEALS: 4 Touch Damage, 2 Projectile Damage
RECOMMENDED WEAPON: (Charged shot)

X = Immunity to weapon
S = Enemy can be frozen in time
P = Enemy can be paralyzed briefly
Red numbers = CANNOT DEFEAT WITH THIS WEAPON ALONE
A slash in between numbers indicates:
[regular shot/charged shot] amounts to defeat




Shield Attacker
These flying shields come at us fast and we usually can't see them coming. "They are indestructable from the front[1]" and can only be defeated from the back side. Shield Attackers were originally "created to defend police officers from criminal gunfire[2]."

TO DEFEAT:
Jump over them when they charge towards us, then quickly turn around and attack before they spin around to charge us again.

Amount of each weapon used to defeat Shield Attacker:
(When enemy is vunerable)
*Place cursor over icon for name of weapon*

Mega Man 4 (NES)
4/2
2
1
2
S
2/1
1
2
1
ENEMY DEALS: 4 Touch Damage
RECOMMENDED WEAPON:

Mega Man III (GB)
4/2
2
3
4
P
2
1
2
1
4
ENEMY DEALS: 4 Touch Damage
RECOMMENDED WEAPON:

X = Immunity to weapon
S = Enemy can be frozen in time
P = Enemy can be paralyzed briefly
Red numbers = CANNOT DEFEAT WITH THIS WEAPON ALONE
A slash in between numbers indicates:
[regular shot/charged shot] amounts to defeat




Battonton
These bats have followed Mega Man through many games as of yet. The same battle tactics as previous games at this point and an annoying enemy in a tight spot!

TO DEFEAT:
Get close to their hanging position and wait until they start flying to destroy. Make sure the shot is possible to line up first or we will have to dodge.

Amount of each weapon used to defeat Battonton:
(When enemy is vunerable)
*Place cursor over icon for name of weapon*

Mega Man 4 (NES)
2/1
2
1
1
S
1/1
1
1
2
ENEMY DEALS: 3 Touch Damage
RECOMMENDED WEAPON: or

Mega Man III (GB)
2/1
1
2
2
P
2
1
2
2
1
ENEMY DEALS: 3 Touch Damage
RECOMMENDED WEAPON: (Charged shot)

X = Immunity to weapon
S = Enemy can be frozen in time
P = Enemy can be paralyzed briefly
Red numbers = CANNOT DEFEAT WITH THIS WEAPON ALONE
A slash in between numbers indicates:
[regular shot/charged shot] amounts to defeat




Skullmet
Skullmets are shielded on the back side and shoot with excellent precision from the front. Their backs resemble a skeleton's head and they cannot shoot something behind it.

TO DEFEAT:
Simply keep moving and we should easily dodge the shots. It is when we stop that they will most likely hit us. Get in front of them and either charge up a shot or rapid fire to defeat them as soon as their vunerable face is in range, otherwise they will shoot again if not defeated between their shots. "The Rain Flush attack will destroy it in several hits despite where Mega Man is standing as long as they're on the same screen[1]."

Amount of each weapon used to defeat Skullmet:
(When enemy is vunerable)
*Place cursor over icon for name of weapon*

Mega Man 4 (NES)
3/1
3
2
1
S
2/1
3
3
3
ENEMY DEALS: 6 Touch Damage, 2 Projectile Damage
RECOMMENDED WEAPON:

Mega Man III (GB)
3/1
3
3
3
P
3
1
2
3
3
ENEMY DEALS: 6 Touch Damage, 1 Projectile Damage
RECOMMENDED WEAPON:

X = Immunity to weapon
S = Enemy can be frozen in time
P = Enemy can be paralyzed briefly
Red numbers = CANNOT DEFEAT WITH THIS WEAPON ALONE
A slash in between numbers indicates:
[regular shot/charged shot] amounts to defeat




Imorm
The inch-worm bot that likes to hide in the ceiling and surprise it's victims. Once revealed, the worm goes back and forth on one platform. Imorms were "originally created to exterminate harmful insects on plant life[2]."

TO DEFEAT:
It's really a live and learn situation with these little guys. Unless we know their locations in the levels, there is nothing that indicates their positions. Proceed with caution in areas where you find one because there will be more further on in that area.

Amount of each weapon used to defeat Imorm:
(When enemy is vunerable)
*Place cursor over icon for name of weapon*

Mega Man 4 (NES)
2/1
2
1
1
S
1/1
1
1
2
ENEMY DEALS: 4 Touch Damage
RECOMMENDED WEAPON:

Mega Man III (GB)
4/2
2
1
2
P
1
1
2
1
1
ENEMY DEALS: 4 Touch Damage
RECOMMENDED WEAPON:

X = Immunity to weapon
S = Enemy can be frozen in time
P = Enemy can be paralyzed briefly
Red numbers = CANNOT DEFEAT WITH THIS WEAPON ALONE
A slash in between numbers indicates:
[regular shot/charged shot] amounts to defeat




Skull Man - DWN-032 or DCN-32
Dr. Wily made Dr. Cossack create Skull Man strictly for warfare and used as a pawn in his grand scheme of world domination. Skull Man follows his enemy's movement, meaning he won't move unless the target does. His buster is quick and can shoot at an angled direction and his special weapon is the Skull Barrier, which deflects all projectiles. All in all, a pretty balanced Robot Master that Capcom actually redesigned his level to better match his design![1][2]

TO DEFEAT:
When the battle begins, if we do not move back, forwards, or attack, Skull Man will stand still and do nothing. This may happen again if we don't do anything after a few attacks have been initiated. When Skull Man begins to shoot, stay on the ground for two shots and jump on the second shot, to clear both shots and this will make the third shot go above us. When Skull Barrier is activated (the barrier doesn't damage us if touched), wait until the barrier vanishes. Be prepared to jump after this or run in the opposite direction since he will run fast towards his opponent. Other than this, he jumps around. Try to avoid touch damage in this fight since it deals a large amount of pain!

Amount of each weapon used to defeat Skull Man:
(When Robot Master is vunerable or not flashing from hit)
*Place cursor over icon for name of weapon*

Mega Man 4 (NES)
28/10
28
28
7
X
X
14
28
28
ENEMY DEALS: 8 Touch Damage, 4 Projectile Damage, and 0 Skull Barrier Damage
RECOMMENDED WEAPON:

Mega Man III (GB)
19/10
19
19
19
X
19
19
7
ENEMY DEALS: 3 Touch Damage, 1 Projectile Damage, and 0 Skull Barrier Damage
RECOMMENDED WEAPON:

X = Immunity to weapon
S = Enemy can be frozen in time
P = Enemy can be paralyzed briefly
Red numbers = CANNOT DEFEAT WITH THIS WEAPON ALONE
A slash in between numbers indicates:
[regular shot/charged shot] amounts to defeat


^Back to Top^



Resource Links:
1.   http://megaman.wikia.com/wiki/Mega_Man_Wiki
2.   http://www.themmnetwork.com/
3.   http://www.sprites-inc.co.uk/