(Mega Man 4 and Mega Man III)
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(click on a enemy sprite below to jump to their data)

              



Wall Blaster
Wall Blasters can make scaling a level difficult. They have a wide range of attack and take quite a few his to take down. Origianlly made to be mounted on the "sides of building walls for security[2]." Also, "Wall Blaster[s] can sho[o]t in seven [different] directions[1]."

TO DEFEAT:
Focus on Wall Blaster's aim. There are certain blind spots in their range where the shots will not hit. Use this to proceed forward, avoiding the attacks until we are in range to attack Wall Blaster. These cannons take a few hits, so be sure to remember where the blind spots are to dodge the next attack if their defeat is not swift.

Amount of each weapon used to defeat Wall Blaster:
*Place cursor over icon for name of weapon*

Mega Man 4 (NES)
5/2
2
3
2
S
2/1
1
5
5
5
ENEMY DEALS: 4 Touch Damage, 2 Projectile Damage
RECOMMENDED WEAPON:

Mega Man IV (GB)
5/2
S
2/1
1
5
1
2
1
1
1
ENEMY DEALS: 4 Touch Damage, 2 Projectile Damage
RECOMMENDED WEAPON:

X = Immunity to weapon
S = Enemy can be frozen in time
Red numbers = CANNOT DEFEAT WITH THIS WEAPON ALONE
A slash in between numbers indicates:
[regular shot/charged shot] amounts to defeat






Ring Ring
Potentially, the most frustrating enemy of all in Ring Man's stages. They will fly in the direction of our hero and this can become a nuisance if we are not giving Ring Ring's the time to spawn on the screen before proceeding. Luckily, they are very fragile and take only one hit. Ring Ring was originally "created for outdoor security[2]."

TO DEFEAT:
Just make sure to eliminate them before moving forward since they will come to us as long as they are on screen. One hit from almost every weapon (except Ballon, of course) will defeat them. When in a jam, use Dive Missile or Rain Flush to clear the way of Ring Ring's!

Amount of each weapon used to defeat Ring Ring:
*Place cursor over icon for name of weapon*

Mega Man 4 (NES)
1/1
1
1
1
S
1/1
1
1
1
1
ENEMY DEALS: 4 Touch Damage
RECOMMENDED WEAPON:

Mega Man IV (GB)
1/1
S
1/1
1
1
1
1
1
1
1
ENEMY DEALS: 4 Touch Damage
RECOMMENDED WEAPON:

X = Immunity to weapon
S = Enemy can be frozen in time
Red numbers = CANNOT DEFEAT WITH THIS WEAPON ALONE
A slash in between numbers indicates:
[regular shot/charged shot] amounts to defeat






Kabatoncue
Enemy is not present in Mega Man IV, Ring Man's stage (Game Boy version of the level).
Kabatoncue is a mini-boss in Ring Man's stage in Mega Man 4 and a mini boss in Stone Man's stage in Mega Man IV. This robotic hippo likes to stay on top of things, making defeat a bit of a challenge without special weapons. Beware the homing missiles and take advantage, in Mega man 4, that the projectiles do drop items! Kabatoncue was directly "created by Dr. Wily to impede Mega Man's efforts[2]."

TO DEFEAT:
Unless we want to rapid fire, it is recommened to use Pharaoh Shot for two reasons: 1 - with a charged Pharaoh Shot above Mega Man's head, the missiles will drop items and hit the Pharaoh Shot automatically if the shot is fully charged before they hit (This makes it is super easy to recharge weapons and life OR even up the extra lives and E-Tanks, with luck and patience (Mega Man 4 only)) and 2 - Pharaoh Shot can be aimed diagonally upward making it easier to hit Kabatoncue. As most mini-bosses, he also takes quote a few hits. Dodge or destroy the homing missiles and keep up the firepower to make quick work of this hippo.

Amount of each weapon used to defeat Kabatoncue:
*Place cursor over icon for name of weapon*

Mega Man 4 (NES)
16/6
8
8
6
S
8/3
6
17
16
ENEMY DEALS: 4 Touch Damage, 2 Projectile Damage
RECOMMENDED WEAPON: (Charged shot)

Mega Man IV (GB)
8/3
S
8/3
8
8
X*
8
8
8
6
ENEMY DEALS: 4 Touch Damage, 3 Projectile Damage, Death if crushed by the platform
RECOMMENDED WEAPON: (Charged Shot)

X = Immunity to weapon
S = Enemy can be frozen in time
Red numbers = CANNOT DEFEAT WITH THIS WEAPON ALONE
A slash in between numbers indicates:
[regular shot/charged shot] amounts to defeat


*Estimated since it is impossible to slide in the air





Garyoby
The consistent ocurring, almost invincible buzz saw enemy that, while on a separate platform of our hero, will move back and forth along the surface nice and slow. This is quite decieving, since once a foot is placed on that particular surface, Garyoby will speed up dramatically in whatever direction it is originally going to try and hit the trespasser! The saw "can cut through anything[2]."

TO DEFEAT:
Unless you have a special weapon, they are undefeatable with just the regular blaster. Recommend dodging by jump-walking across the platform they are positioned on (jump-walking is where you jump your way across a floor, since walking will make Garyoby move fastest).

Amount of each weapon used to defeat Garyoby:
*Place cursor over icon for name of weapon*

Mega Man 4 (NES)
X
3
2
1
S
3/1
3
1
X
ENEMY DEALS: 2 Touch Damage
RECOMMENDED WEAPON:

Mega Man IV (GB)
X
S
X
X
X
1
X
1
X
1
ENEMY DEALS: 3 Touch Damage
RECOMMENDED WEAPON:

X = Immunity to weapon
S = Enemy can be frozen in time
Red numbers = CANNOT DEFEAT WITH THIS WEAPON ALONE
A slash in between numbers indicates:
[regular shot/charged shot] amounts to defeat






Whopper
Whopper (aka Spring King[1] as per Nintendo Power) is another mini-boss found only in Ring Man's stage. Playing a consistently timed game of "peek-a-boo," Whoppers are completed shielded from the attacks until they attack.

TO DEFEAT:
To make this fight fast, we need to know the timing of Whopper's attack. We should also be aware of his attack range since Whoppers can deal a lot of damage per hit! Keep up the dodging and time the attacks just right and Whopper is toast. Also, (optional) use a special weapon like a Pharaoh Shot (Charged) to defeat him quick.

Amount of each weapon used to defeat Whopper:
*Place cursor over icon for name of weapon*

Mega Man 4 (NES)
9/3
3
2
4
S
3/1
3
2
18
ENEMY DEALS: 8 Touch Damage, 4 Projectile Damage
RECOMMENDED WEAPON: (Charged shot)

Mega Man IV (GB)
9/3
S
5/2
4*
8
1
5
3
5
1
ENEMY DEALS: 8 Touch Damage, 4 Projectile Damage
RECOMMENDED WEAPON:

X = Immunity to weapon
S = Enemy can be frozen in time
Red numbers = CANNOT DEFEAT WITH THIS WEAPON ALONE
A slash in between numbers indicates:
[regular shot/charged shot] amounts to defeat


*Estimated amount for Rain Flush since it must make Whoppers flash at least 8 times
before defeat and are invicible to it when shielded (GB only)






Mono Roader
*SIGH* A truly tedious enemy; Mono Roaders are the "quick-draw" enemies because if we don't make a swift defeat, it is not easy to avoid their attack oncoming attack(this is mainly due to their placement in levels). "They are able to shield their eyes and attack by spinning wildly...[and]...are invincible when shielding[1]." Mono Roaders were "originally a vehicle used by humans in a sport where they would race and crash into each other[2]."

TO DEFEAT:
When a Mono Roader comes into sight, shoot a charged shot or fire rapidly and fast! There is not much time between spotting a Mono Roader and missing a chance to quickly defeat them. Keep your distance until you are ready to attack, if possible. Rain Flush is useful since it penetrates their shields.

Amount of each weapon used to defeat Mono Roader:
(When enemy is vunerable)
*Place cursor over icon for name of weapon*

Mega Man 4 (NES)
3/1
3
2
1
S
3/1
1
3
3
ENEMY DEALS: 4 Touch Damage
RECOMMENDED WEAPON:

Mega Man IV (GB)
3/1
S
1/1
1*
2
1
2
1
2
1
ENEMY DEALS: 4 Touch Damage
RECOMMENDED WEAPON:

X = Immunity to weapon
S = Enemy can be frozen in time
Red numbers = CANNOT DEFEAT WITH THIS WEAPON ALONE
A slash in between numbers indicates:
[regular shot/charged shot] amounts to defeat


*Estimated amount of Rain Flush since it must make Mono Roaders flash at least 2 times
before defeat and are invicible to it when shielded (GB only)






Ring Man - DWN 029 or DCN 29
Ring man, like Skull Man (Cossack) and the Mega Man Killers (Wily), was specifically created by Dr. Cossack, under the orders of Dr. Wily, to defeat Mega Man. The reason they chose to use rings as a weapon is so that Mega Man's shots would go through them. I honestly thought Ring Man was a police robot, I mean rings would make sense for hand-cuffs. But nope, he was created to stop Mega Man from stopping Dr. Wily's plans a forth time only. Ring Boomerang is a useful weapon against shielded enemies (i.e. - Shield Attackers, Mets, Whopper, etc.) because when it returns to Mega Man, after being fired, it usually will deliver the finishing blow (or hit, whichever the circumstances maybe).

TO DEFEAT:
Ring Man will attack as soon as the battle begins. Know this and be prepared to dodge by jumpinging and then immediatly sliding forward (In Mega Man 4 he'll attack with Ring Boomerang first, but in Mega Man IV he will run towards Mega Man first). Once we have succeeded in avoiding the first attack (that will not happen again btw), jump over the first Ring Boomerang just as it is about to hit and then jump again when it comes back. Right as this attack finish wait and then jump over Ring Man when he begins to go towards towards us to dodge the second Ring Boomerang. Rinse and repeat.

Amount of each weapon used to defeat Ring Man:
(When Robot Master is vunerable or not flashing from hit)
*Place cursor over icon for name of weapon*

Mega Man 4 (NES)
28/10
28
28
28
X
14/5
28
28
28
ENEMY DEALS: 8 Touch Damage, 4 Ring Boomerang Damage
RECOMMENDED WEAPON: (Charged shot)

Mega Man IV (GB)
19/10
X
10/4
10
19
10
19
19
19
19
19
ENEMY DEALS: 4 Touch Damage, 4 Ring Boomerang Damage
RECOMMENDED WEAPON: Charged Shot

X = Immunity to weapon
S = Enemy can be frozen in time
Red numbers = CANNOT DEFEAT WITH THIS WEAPON ALONE
A slash in between numbers indicates:
[regular shot/charged shot] amounts to defeat




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Resource Links:
1.   http://megaman.wikia.com/wiki/Mega_Man_Wiki
2.   http://www.themmnetwork.com/
3.   http://www.sprites-inc.co.uk/