(Mega Man 4 and Mega Man III)
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(click on a enemy sprite below to jump to their data)

            



Shield Attacker
These flying shields come at us fast and we usually can't see them coming. "They are indestructable from the front[1]" and can only be defeated from the back side. Shield Attackers were originally "created to defend police officers from criminal gunfire[2]."

TO DEFEAT:
Jump over them when they charge towards us, then quickly turn around and attack before they spin around to charge us again.

Amount of each weapon used to defeat Shield Attacker:
(When enemy is vunerable)
*Place cursor over icon for name of weapon*

Mega Man 4 (NES)
4/2
2
1
2
S
2/1
1
2
1
ENEMY DEALS: 4 Touch Damage
RECOMMENDED WEAPON:

Mega Man III (GB)
4/2
2
3
4
P
2
1
2
1
4
ENEMY DEALS: 4 Touch Damage
RECOMMENDED WEAPON:

X = Immunity to weapon
S = Enemy can be frozen in time
P = Enemy can be paralyzed briefly
Red numbers = CANNOT DEFEAT WITH THIS WEAPON ALONE
A slash in between numbers indicates:
[regular shot/charged shot] amounts to defeat




Metall EX aka Met
The infamous Metall aka Met, Metool, Hard Hat, Mettaur or Mettall. *whew* One of the few enemies in the entire Mega Man Universe that appears in almost every single game. They have been adapted to all enviroments and their hard hat is practically indestructable, with the exception of a few weapons. "The word Met is derived from the word helmet[1]." In Mega Man 4 and Mega Man III, Mets have been upgraded to perform more functions than just shooting from a stationary position. In addition to shooting three shots in three different directions, they are able to walk, jump, and even dance! Because of this, they are called Metall EXs. Definitely a trademark enemy, if I ever did see one :)

TO DEFEAT:
Get close to them and they will shoot. This gives us the opportunity to damage them. Be quick though, otherwise they hide under that dang helmet again! Depending on their function, they may jump or walk forward. Either function is an attempt to touch damage if the shots miss. If you don't want to play "peek-a-boo" with Mets, just use Rain Flush, if attained, because this is one of the few weapons that actually destroys Mets unexposed.

Amount of each weapon used to defeat Metall EX:
(When enemy is vunerable)
*Place cursor over icon for name of weapon*

Mega Man 4 (NES)
1/1
1
1
1
S
1/1
1
1
1
ENEMY DEALS: 3 Touch Damage, 4 Projectile Damage
RECOMMENDED WEAPON(S): or

Mega Man III (GB)
1/1
1
1
1
P
1
1
1
1
1
ENEMY DEALS: 3 Touch Damage, 2 Projectile Damage
RECOMMENDED WEAPON:

X = Immunity to weapon
S = Enemy can be frozen in time
P = Enemy can be paralyzed briefly
Red numbers = CANNOT DEFEAT WITH THIS WEAPON ALONE
A slash in between numbers indicates:
[regular shot/charged shot] amounts to defeat




Up'n'down
Make sure to look before you leap with Up'n'down pits (Endless pits that these little guys will forever pop out of, in maximum of three at a time). Up'n'Downs were "originally a sprinkler robot created to rain down water on agricultural lands[2]."

TO DEFEAT:
Just get close to the edge and they'll appear, flying up fast and decending slowly back down. Shoot them at the moment they fly up, doing this before you jump over the pit, and immediately jump to clear the pit after their defeat otherwise they'll pop up again! It is also possible to time out their spawn and jump in between their intervals as well.

Amount of each weapon used to defeat Up'n'Down:
*Place cursor over icon for name of weapon*

Mega Man 4 (NES)
1/1
X
1
1
S
1/1
X
1
1
ENEMY DEALS: 3 Touch Damage
RECOMMENDED WEAPON:

Mega Man III (GB)
1/1
1
1
1
X
X
1
1
1
1
ENEMY DEALS: 2 Touch Damage
RECOMMENDED WEAPON:

X = Immunity to weapon
S = Enemy can be frozen in time
P = Enemy can be paralyzed briefly
Red numbers = CANNOT DEFEAT WITH THIS WEAPON ALONE
A slash in between numbers indicates:
[regular shot/charged shot] amounts to defeat




Jumbig
These big guys take a few hits. They will try to jump to your position causing massive damage if they hit. Jumbig was originally "created to press materials...modified...for battle" with the addition of "spikes to its pressing platform[2]."

TO DEFEAT:
KEEP YOUR DISTANCE! When he jumps, go under him or keep moving in the opposite direction and unleash some shots on him after a successful dodge. Shoot him as much as possible before he jumps the first time for the swiftest defeat.

Amount of each weapon used to defeat Jumbig:
*Place cursor over icon for name of weapon*

Mega Man 4 (NES)
14/5
7
2
3
S
7/3
4
7
14
ENEMY DEALS: 7 Touch Damage
RECOMMENDED WEAPON:

Mega Man III (GB)
14/5
7
14
7
P
7
1
4
13
4
ENEMY DEALS: 8 Touch Damage
RECOMMENDED WEAPON:

X = Immunity to weapon
S = Enemy can be frozen in time
P = Enemy can be paralyzed briefly
Red numbers = CANNOT DEFEAT WITH THIS WEAPON ALONE
A slash in between numbers indicates:
[regular shot/charged shot] amounts to defeat




Taketento
Enemy is not present in Mega Man III (Gameboy version of the level).
These little critters swarm us if not destroyed and we keep moving forward in the level simultaneously, so make sure to eliminate them one at a time, if possible, unless we screen wipe. Be careful jumping over them when they still have the propeller attached because they'll release it up and it can cause damage! Once they lose this propeller, they "fly toward you in an erratic pattern.[1]"

TO DEFEAT:
Charge up your Mega Buster and unleash on them as soon as they are in range. Don't miss...

Amount of each weapon used to defeat Taketento:
*Place cursor over icon for name of weapon*

Mega Man 4 (NES)
2/1
1
1
1
S
1/1
1
1
1
ENEMY DEALS: 4 Touch Damage
RECOMMENDED WEAPON: (Charge Shot)

X = Immunity to weapon
S = Enemy can be frozen in time
Red numbers = CANNOT DEFEAT WITH THIS WEAPON ALONE
A slash in between numbers indicates:
[regular shot/charged shot] amounts to defeat




Gachappon
Since this machine's was originally created to dispense toys[2], it really shows in battle. Gachappon's shot range is great, but its lack of movement makes him an easy target. Gachappon can take a beating though due to his size, so we will have to put him to rest before we progress forward unless we use Rush Coil, Balloon, Rush Jet or walking through him. These are the alternatives to get past Gachappon without destroying him.

TO DEFEAT:
Simply pay close attention to his shots and dodge. Don't stand still in front of him, keep moving around to dodge toss shots. Fire like crazy at him or charge up some shots and he'll fall pretty quick, since he can't move.

Amount of each weapon used to defeat Gachappon:
*Place cursor over icon for name of weapon*

Mega Man 4 (NES)
12/4
12
2
2
S
6/2
3
4
13
ENEMY DEALS: 6 Touch Damage, 2 Projectile Damage
RECOMMENDED WEAPON:

Mega Man III (GB)
12/4
3
12
6
P
12
1
2
12
2
ENEMY DEALS: 6 Touch Damage, 2 Projectile Damage
RECOMMENDED WEAPON:

X = Immunity to weapon
S = Enemy can be frozen in time
P = Enemy can be paralyzed briefly
Red numbers = CANNOT DEFEAT WITH THIS WEAPON ALONE
A slash in between numbers indicates:
[regular shot/charged shot] amounts to defeat




Metall EX (Dance) aka Metall Dance
The "ballerina" of Metalls and it takes a few more shots then most Mets. Metall EX straight shots 3 bullets and is usually placed in inconvienient locations. As with most Mets, we still have to wait for the opprtune time to destroy it. Capcom's interesting "spin" on the Met.

TO DEFEAT:
Get close to them and they will shoot. This gives us the opportunity to damage them. Be quick though, otherwise they hide under their helmet again! You'll have plenty of time with Metall Dances to defeat them, if you can dodge their fire that is.

Amount of each weapon used to defeat Metall EX (Dance):
*Place cursor over icon for name of weapon*

Mega Man 4 (NES)
3/1
3
2
2
S
3/1
3
3
3
ENEMY DEALS: 3 Touch Damage, 2 Projectile Damage
RECOMMENDED WEAPON: (Charged shot)

Mega Man III (GB)
3/1
1
3
1
P
3
1
3
2
1
ENEMY DEALS: 3 Touch Damage, 2 Projectile Damage
RECOMMENDED WEAPON: (Charged shot)

X = Immunity to weapon
S = Enemy can be frozen in time
P = Enemy can be paralyzed briefly
Red numbers = CANNOT DEFEAT WITH THIS WEAPON ALONE
A slash in between numbers indicates:
[regular shot/charged shot] amounts to defeat




Dust Man - DWN(Doctor Wily Number)-030 or DCN(Doctor Cossack Number) 30
The master himself! *ahem* I mean, Dust Man is a cleaning bot modified for battle. His defenses are good unless using his weakness, Ring Boomerang (or Drill Bomb in Mega Man III). Dust Man launches blocks of junk that split when in close vincinty and he likes to use his vaccuum attachment often, making him invincible. Also, Dusty can jump REALLY high (my guess is for cleaning high ceilings). For some reason or another, he never uses his buster though.

TO DEFEAT:
1st, as with all Robot Masters, pay attention to his movements. When he uses his suction, run/slide(or dash) in the opposite direction of him (Dust Man is invincible when using his suction attack, so don't bother shooting him). When he shoots his Dust Crusher attack (launches a block of compressed trash at you), jump right as it is about to hit Mega Man to dodge the Crusher and the chunks that fly in 4 diagnol directions after the shot gets close. Dust Man jumps around a lot and rather high too, so it should be pretty easy to dodge. We know he is going to use his Dust Crusher when his head piece begins to rattle and he stands still.

Amount of each weapon used to defeat Dust Man:
(When Robot Master is vunerable or not flashing from hit)
*Place cursor over icon for name of weapon*

28/10
28
28
28
X
28/10
28
7
28
DEALS: 8 Touch Damage, 4 Projectile Damage
RECOMMENDED WEAPON:

Mega Man III (GB)
19/7
19
19
19
19
19
10
19
ENEMY DEALS: 6 Touch Damage, 4 Projectile Damage
RECOMMENDED WEAPON: (Charged shot) or

X = Immunity to weapon
S = Enemy can be frozen in time
P = Enemy can be paralyzed briefly
Red numbers = CANNOT DEFEAT WITH THIS WEAPON ALONE
A slash in between numbers indicates:
[regular shot/charged shot] amounts to defeat


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Resource Links:
1.   http://megaman.wikia.com/wiki/Mega_Man_Wiki
2.   http://www.themmnetwork.com/
3.   http://www.sprites-inc.co.uk/
4.   And a special thanks to Stephanie A. for translating "Jumbig" into Japanese :)