(Mega Man 4 and Mega Man III)
Quick Links
(click on a enemy sprite below to jump to their data)

                    



Shield Attacker
Enemy is not present in Mega Man 4 (Nintendo version of the level).
These flying shields come at us fast and we usually can't see them coming. "They are indestructable from the front[1]" and can only be defeated from the back side. Shield Attackers were originally "created to defend police officers from criminal gunfire[2]."

TO DEFEAT:
Jump over them when they charge towards us, then quickly turn around and attack before they spin around to charge us again.

Amount of each weapon used to defeat Shield Attacker:
(When enemy is vunerable)
*Place cursor over icon for name of weapon*

Mega Man III (GB)
4/2
2
3
4
P
2
1
2
1
4
ENEMY DEALS: 4 Touch Damage
RECOMMENDED WEAPON:

X = Immunity to weapon
P = Enemy can be paralyzed briefly
Red numbers = CANNOT DEFEAT WITH THIS WEAPON ALONE
A slash in between numbers indicates:
[regular shot/charged shot] amounts to defeat




Taketento
Enemy is not present in Mega Man III (Gameboy version of the level).
These little critters swarm us if not destroyed and we keep moving forward in the level simultaneously, so make sure to eliminate them one at a time, if possible, unless we screen wipe. Be careful jumping over them when they still have the propeller attached because they'll release it up and it can cause damage! Once they lose this propeller, they "fly toward you in an erratic pattern.[1]"

TO DEFEAT:
Charge up your Mega Buster and unleash on them as soon as they are in range. Don't miss...

Amount of each weapon used to defeat Taketento:
*Place cursor over icon for name of weapon*

Mega Man 4 (NES)
2/1
1
1
1
S
1/1
1
1
1
ENEMY DEALS: 4 Touch Damage
RECOMMENDED WEAPON: (Charge Shot)

X = Immunity to weapon
S = Enemy can be frozen in time
Red numbers = CANNOT DEFEAT WITH THIS WEAPON ALONE
A slash in between numbers indicates:
[regular shot/charged shot] amounts to defeat




Metall EX aka Met
The infamous Metall aka Met, Metool, Hard Hat, Mettaur or Mettall. *whew* One of the few enemies in the entire Mega Man Universe that appears in almost every single game. They have been adapted to all enviroments and their hard hat is practically indestructable, with the exception of a few weapons. "The word Met is derived from the word helmet[1]." In Mega Man 4 and Mega Man III, Mets have been upgraded to perform more functions than just shooting from a stationary position. In addition to shooting three shots in three different directions, they are able to walk, jump, and even dance! Because of this, they are called Metall EXs. Definitely a trademark enemy, if I ever did see one :)

TO DEFEAT:
Get close to them and they will shoot. This gives us the opportunity to damage them. Be quick though, otherwise they hide under that dang helmet again! Depending on their function, they may jump or walk forward. Either function is an attempt to touch damage if the shots miss. If you don't want to play "peek-a-boo" with Mets, just use Rain Flush, if attained, because this is one of the few weapons that actually destroys Mets unexposed.

Amount of each weapon used to defeat Metall EX:
(When enemy is vunerable)
*Place cursor over icon for name of weapon*

Mega Man 4 (NES)
1/1
1
1
1
S
1/1
1
1
1
ENEMY DEALS: 3 Touch Damage, 4 Projectile Damage
RECOMMENDED WEAPON(S): or

Mega Man III (GB)
1/1
1
1
1
P
1
1
1
1
1
ENEMY DEALS: 3 Touch Damage, 2 Projectile Damage
RECOMMENDED WEAPON:

X = Immunity to weapon
S = Enemy can be frozen in time
P = Enemy can be paralyzed briefly
Red numbers = CANNOT DEFEAT WITH THIS WEAPON ALONE
A slash in between numbers indicates:
[regular shot/charged shot] amounts to defeat




Hammer Joe
Enemy is not present in Mega Man 4 (Nintendo version of the level).
Hammer Joes are the juggernaut of the Joes. Swinging the mace high above his head, Hammer Joe is undamaged when the eye is closed. When he opens his eye, Joe can be damaged but this is when the mace thrown towards their target.

TO DEFEAT:
It is a test of timing and patience. As soon as a Hammer Joe has spawned on the screen, pay attention to when the eye opens. Launch the attack as soon as he does, but beware the mace that he will throw shortly after revealing his weak point. Rinse and repeat! Without the use of special weapons, Hammer Joe makes for a nice obstacle, in combination of other enemies, since they can take a beating.

Amount of each weapon used to defeat Hammer Joe:
(When enemy is vunerable)
*Place cursor over icon for name of weapon*

Mega Man III (GB)
8/3
2
X
4
X
2
1
4
8
4
ENEMY DEALS: 4 Touch Damage, 2 Projectile Damage
RECOMMENDED WEAPON:

X = Immunity to weapon
P = Enemy can be paralyzed briefly
Red numbers = CANNOT DEFEAT WITH THIS WEAPON ALONE
A slash in between numbers indicates:
[regular shot/charged shot] amounts to defeat




Jumbig
These big guys take a few hits. They will try to jump to your position causing massive damage if they hit. Jumbig was originally "created to press materials...modified...for battle" with the addition of "spikes to its pressing platform[2]."

TO DEFEAT:
KEEP YOUR DISTANCE! When he jumps, go under him or keep moving in the opposite direction and unleash some shots on him after a successful dodge. Shoot him as much as possible before he jumps the first time for the swiftest defeat.

Amount of each weapon used to defeat Jumbig:
*Place cursor over icon for name of weapon*

Mega Man 4 (NES)
14/5
7
2
3
S
7/3
4
7
14
ENEMY DEALS: 7 Touch Damage
RECOMMENDED WEAPON:

Mega Man III (GB)
14/5
7
14
7
P
7
1
4
13
4
ENEMY DEALS: 8 Touch Damage
RECOMMENDED WEAPON:

X = Immunity to weapon
S = Enemy can be frozen in time
P = Enemy can be paralyzed briefly
Red numbers = CANNOT DEFEAT WITH THIS WEAPON ALONE
A slash in between numbers indicates:
[regular shot/charged shot] amounts to defeat




Battonton
These bats have followed Mega Man through many games as of yet. The same battle tactics as previous games at this point and an annoying enemy in a tight spot!

TO DEFEAT:
Get close to their hanging position and wait until they start flying to destroy. Make sure the shot is possible to line up first or we will have to dodge.

Amount of each weapon used to defeat Battonton:
(When enemy is vunerable)
*Place cursor over icon for name of weapon*

Mega Man 4 (NES)
2/1
2
1
1
S
1/1
1
1
2
ENEMY DEALS: 3 Touch Damage
RECOMMENDED WEAPON: or

Mega Man III (GB)
2/1
1
2
2
P
2
1
2
2
1
ENEMY DEALS: 3 Touch Damage
RECOMMENDED WEAPON: (Charged shot)

X = Immunity to weapon
S = Enemy can be frozen in time
P = Enemy can be paralyzed briefly
Red numbers = CANNOT DEFEAT WITH THIS WEAPON ALONE
A slash in between numbers indicates:
[regular shot/charged shot] amounts to defeat




Pakatto 24
A surprisingly, annoying cannon that can be a hassle due to their placement and the amount of time their shutter, used to block bullets, is open during their attack. Another contributing factor to frustration is early shots to their shield delays their next attack changing the timing. "Rain Flush can destroy them in one hit even with their shields closed[1]."

TO DEFEAT:
It's all about timing or special weapons to conquer Pakatto 24s. Shoot them at the moment they are about to shoot. The timing may also have to include a jump to line up the shot, so consider this before attacking and remember the timing changes when a shot hits their shield.

Amount of each weapon used to defeat Pakatto 24:
(When enemy is vunerable)
*Place cursor over icon for name of weapon*

Mega Man 4 (NES)
1/1
1
1
1
S
1/1
1
1
1
ENEMY DEALS: 4 Touch Damage, 2 Projectile Damage
RECOMMENDED WEAPON:

Mega Man III (GB)
1/1
1
1
1
P
1
1
1
1
1
ENEMY DEALS: 6 Touch Damage, 1 Projectile Damage
RECOMMENDED WEAPON:

X = Immunity to weapon
S = Enemy can be frozen in time
P = Enemy can be paralyzed briefly
Red numbers = CANNOT DEFEAT WITH THIS WEAPON ALONE
A slash in between numbers indicates:
[regular shot/charged shot] amounts to defeat




Mono Roader
Enemy is not present in Mega Man III (Game Boy version of the level).
*SIGH* A truly tedious enemy; Mono Roaders are the "quick-draw" enemies because if we don't make a swift defeat, it is not easy to avoid their attack oncoming attack(this is mainly due to their placement in levels). "They are able to shield their eyes and attack by spinning wildly...[and]...are invincible when shielding[1]." Mono Roaders were "originally a vehicle used by humans in a sport where they would race and crash into each other[2]."

TO DEFEAT:
When a Mono Roader comes into sight, shoot a charged shot or fire rapidly and fast! There is not much time between spotting a Mono Roader and missing a chance to quickly defeat them. Keep your distance until you are ready to attack, if possible. Rain Flush is useful since it penetrates their shields.

Amount of each weapon used to defeat Mono Roader:
(When enemy is vunerable)
*Place cursor over icon for name of weapon*

Mega Man 4 (NES)
3/1
3
2
1
S
3/1
1
3
3
ENEMY DEALS: 4 Touch Damage
RECOMMENDED WEAPON:

X = Immunity to weapon
S = Enemy can be frozen in time
Red numbers = CANNOT DEFEAT WITH THIS WEAPON ALONE
A slash in between numbers indicates:
[regular shot/charged shot] amounts to defeat




Boulder
There is no mystery to Boulders because they are just that - a large rock. They can be good and bad: GOOD - because thy break into smaller pieces on impact with the ground and each piece can drop an item when shot and BAD - because when they break, on impact with the ground, the pieces act as projectiles with decent range and damage! Proceed cautiously when the chutes, above head are in sight.

TO DEFEAT:
Charge up a shot and as soon as the Boulder is in range, release shot. Proceed carefully and slowly towards Boulder chutes because if we are too close, our shot will miss and Boulders deal nasty amounts of damage.

Amount of each weapon used to defeat Boulder:
(When enemy is vunerable)
*Place cursor over icon for name of weapon*

Mega Man 4 (NES)
1/1
1
1
1
S
1/1
1
1
1
1
ENEMY DEALS: 6 Touch Damage, 4 Projectile Damage
RECOMMENDED WEAPON:

Mega Man III (GB)
1/1
1
1
1
P
1
1
1
1
1
ENEMY DEALS: 6 Touch Damage, 1 Projectile Damage
RECOMMENDED WEAPON:

X = Immunity to weapon
S = Enemy can be frozen in time
P = Enemy can be paralyzed briefly
Red numbers = CANNOT DEFEAT WITH THIS WEAPON ALONE
A slash in between numbers indicates:
[regular shot/charged shot] amounts to defeat




Helipon
The little flying robot that is quite adaptable to it's battle modifications. Helipons were "originally created for use in exploring caves[2]." Though they are programmed to follow the position of their enemy, they will fire at target once they touch ground. Due to placement and Boulder chutes, Helipons can be quite the hindrance.

TO DEFEAT:
Make sure to take out Helipons before proceeding to pass the Boulder chutes OR jump pits (at least in the NES). We will have to jump to take them out quickly before they land since Helipons fly for quite sometime and the longer they fly, the more complicated they could become (due to placement, of course). Proceed carefully around Helipons and be ready to jump, fire!

Amount of each weapon used to defeat Helipon:
(When enemy is vunerable)
*Place cursor over icon for name of weapon*

Mega Man 4 (NES)
1/1
1
1
1
S
1/1
1
1
1
1
ENEMY DEALS: 4 Touch Damage, 2 Projectile Damage
RECOMMENDED WEAPON:

Mega Man III (GB)
1/1
1
1
1
P
1
1
1
1
1
ENEMY DEALS: 4 Touch Damage, 2 Projectile Damage
RECOMMENDED WEAPON:

X = Immunity to weapon
S = Enemy can be frozen in time
P = Enemy can be paralyzed briefly
Red numbers = CANNOT DEFEAT WITH THIS WEAPON ALONE
A slash in between numbers indicates:
[regular shot/charged shot] amounts to defeat




Drill Man - DWN(Doctor Wily Number)-027 or DCN(Doctor Cossack Number) 27
Drill Man is the ultimate digger of the Robot Masters. He can burrow underground and spring from the dirt to attack his enemies. Also, he has the ability to launch the explosive Drill Bomb towards the target when above ground. When diving into the ground, he will take no damage in Mega Man 4, but that is not the case in Mega Man III. "Drill Man was created by Dr. Cossack for underground construction and mining, for hole boring work[2], until he was reprogrammed to be a combat robot by Dr. Wily[1]."

TO DEFEAT:
When he goes underground, it is all about timing the movement. Wait for a second, approxiamtely, before moving to another location and this should dodge the dig attack. Don't bother shooting him when is about to burrow in the ground, unless it is Mega Man III, because he takes no damage. When he goes on his Drill Bomb rage, he will only do so until he makes contact with the wall on the opposite side of the room. If close enough to jump over Drill Man, do so to dodge the shot otherwise, jump over the shots themselves. Stay away from the wall the bombs hit since their explosion can cause damage.

Amount of each weapon used to defeat Drill Man:
(When Robot Master is vunerable or not flashing from hit)
*Place cursor over icon for name of weapon*

Mega Man 4 (NES)
28/10
10
28
28
X
28/10
28
28
28
ENEMY DEALS: 8 Touch Damage, 4 Projectile Damage
RECOMMENDED WEAPON:

Mega Man III (GB)
28/10
28
28
28
X
7
28
28
ENEMY DEALS: 6 Touch Damage, 3 Projectile Damage
RECOMMENDED WEAPON:

X = Immunity to weapon
S = Enemy can be frozen in time
P = Enemy can be paralyzed briefly
Red numbers = CANNOT DEFEAT WITH THIS WEAPON ALONE
A slash in between numbers indicates:
[regular shot/charged shot] amounts to defeat






Resource Links:
1.   http://megaman.wikia.com/wiki/Mega_Man_Wiki
2.   http://www.themmnetwork.com/
3.   http://www.sprites-inc.co.uk/
4.   And a special thanks to Stephanie A. for translating "Jumbig" into Japanese :)